Bounty Hunter
Different values: 4
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object {Bounty Hunter}
    _id : string {Bounty Hunter._id} (all different values)
    folder : string {Bounty Hunter.folder} (same value: JWly0XSuudv3BkAo)
    img : string {Bounty Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Bounty Hunter.name} (all different values)
    system : object {Bounty Hunter.system}
        actionType : object {Bounty Hunter.system.actionType}
            value : string {Bounty Hunter.system.actionType.value} (2 different values)
                passive (x3)
                reaction (x1)
        actions : object {Bounty Hunter.system.actions}
            [value] : mixed
        category : string {Bounty Hunter.system.category} (same value: class)
        description : object {Bounty Hunter.system.description}
            value : string {Bounty Hunter.system.description.value} (all different values)
        level : object {Bounty Hunter.system.level}
            value : integer {Bounty Hunter.system.level.value} (3 different values)
                2 (x1)
                8 (x1)
                4 (x2)
        prerequisites : object {Bounty Hunter.system.prerequisites}
            value : array<object> {Bounty Hunter.system.prerequisites.value}
                Length: min=1 max=1
                Value type: object {Bounty Hunter.system.prerequisites.value.[]}
                    value : string {Bounty Hunter.system.prerequisites.value.[].value} (2 different values)
                        trained in Survival (x1)
                        Bounty Hunter Dedication (x3)
        publication : object {Bounty Hunter.system.publication}
            license : string {Bounty Hunter.system.publication.license} (same value: ORC)
            remaster : boolean {Bounty Hunter.system.publication.remaster} (same value: True)
            title : string {Bounty Hunter.system.publication.title} (same value: Pathfinder Player Core 2)
        rules : ###FoundryRulesObject###
        traits : object {Bounty Hunter.system.traits}
            rarity : string {Bounty Hunter.system.traits.rarity} (same value: common)
            value : array<string> {Bounty Hunter.system.traits.value}
                Length: min=1 max=2
                Value type: string {Bounty Hunter.system.traits.value.[]} (3 different values)
                    archetype (x4)
                    dedication (x1)
                    exploration (x1)
    type : string {Bounty Hunter.type} (same value: feat)